Minor Project | Final Compilation
24.09.25 - 31.12.25 / week 1 - week 14
Subhana Salim / 0375936
Minor Project/ Bachelor's of Design (Honours) in Creative Media / Taylor's University
Final Compilation
TABLE OF CONTENTS
1. Instructions
2. Important Links
3. Task 1: Presentation Proposal
4. Task 2: Design Protocol
5. Task 3: Final Presentation
6. Reflection
INSTRUCTIONS
Task 1 : Project Proposal:
The first task is to come up with innovative ideas based on the
chosen project in relation to particular SDG goals. These innovation
ideas are organized into a proposal presentation
Task 2: Design Management Protocols
Based on the proposed presentation, each individual group
member needs to produce a detailed design and production
plan
for their individual tasks that contributes to the
multidisciplinary
group’s proposed total solution.
Task 3 : Final Presentation
The multidisciplinary group project’s final presentation
demonstrates the effectiveness of the proposed design solution
in addressing the identified targeted audiences’ need(s), via a
new product or service that addresses UNSDGs with 4IR technology
enablers.
Task 4: Individual Reflection
Create a self-reflective blog of your design experience and
thoughts for this project
Week 1-2:
We were proposed the assignment guidelines of the assignments throughout
this module and we also formed groups. Then were given the google sheets
for the different projects to choose from.
Topic chosen:
Cooling the heat, Healing the mind
Team members :
Khansa Raudlatus Syahiidah As-Sajad (0374511) (team leader)
- UI/UX
Erin Samantha Fenner (0381696) - Graphic Design
Feilycia Joy Kurniawan (0373400) - UI/UX
Edlin Raihana Binti Mohamad Firdaus (0359096) - Digital Animation
Brendan Fedya (0376283) - UI/UX
Subhana Salim (0375936) - Entertainment Design
Project Brief
Client: Clean Technology Impact Lab
Client’s name: Dr Praveena Nair Sivasankaran
(Praveena.Nair@taylors.edu.my) Cooling the Heat, Healing the Mind
(CHHM)
Project Summary:
The Cooling the Heat, Healing the Mind (CHHM) project addresses the
growing challenge of heat stress and mental wellbeing among
outdoor workers. Rising global temperatures, intensified by
climate change, are creating unsafe working conditions and
increasing psychological strain.
The SDG goals it aligns with:
SDG 3 (Good Health & Wellbeing)
SDG 6 (Clean Water & Sanitation)
SDG 7 (Affordable & Clean Energy)
SDG 8 (Decent Work & Economic Growth)
SDG 13 (Climate Action)
This project invites TDS students to integrate design with innovative
solutions in order to come up with sustainable prototypes that could
help tackle heat stress.
Figure 1.1 Project Briefing
Week 3:
Week 3 was the consultation with our client. We spent the week coming
up with questions to ask the interviewer. Consultation was focused on
explaining the project brief, expectations for the coming assignment
and a Q and A session. This week we were assigned our "Task 1 :
Project Proposal" which requires us to come up with innovative ideas
which will be presented to the client by week 6.
Week 4:
Week 4 we started working on the Figjam board for ideation, and
mapping out our idea.
Figure 1.2 Proposed Ideas FigJam
Then all of that was compiled into a docs.
Figure 1.3 Proposed Ideas Docs
Main design ideas we came up with are :
1. Cooling Vest
2. Portable Cooling Patch
3. Cooling infrastructure on site
4. Smart insulated water bottles
5. Electrolyte Supplement
6. Health App
7. Cooling Hat/Sweatbands
8. Promotional material on instagram page
9. Infographic poster with SDG alignment
10.Blueprint style poster of our proposed innovation
Then we began coming up with relevant user personas that fit the
criteria of the project
These were our inclusion and exclusion criteria:-
Inclusion:
Expose to heat 3+ hours in a day
Have felt heat illnesses
Have been in the field for at least 1 year
Spend daily in indoor areas
New worker/ student
Spend less than an hour outside
Based on this we came up with suggestions for our target user profiles:
Target Profile Ideas
Construction Workers
Security
Gardener
Food Delivery Drivers
Agriculture Students
Tour Guide
Outdoor Vendors
Farmers
Construction Workers
Security
Gardener
Food Delivery Drivers
Agriculture Students
Tour Guide
Outdoor Vendors
Farmers
Figure 1.5 The chosen user personas
DEFINE STAGE
Week 5:
After we have understood the eligible targeted audience for
our project, we started discussing further on 2 profiles for
our research. Initially, we can up with security guards as
one of our targeted profile, however, as we tried asking
them for interviews, we ended up with 1 rejection and
another was due to language barrier. After this, we tries
approaching a grab delivery driver, but we got rejected
again as he was busy working.
Thereafter, we consulted this to Miss Wong as we had a
change of targeted audience then what we have told her
previously. We told her the reason, and she approved,
allowing us to continue working on our next step.
Finalized targeted audience:
Figure 1.6 Finalized User Personas
We came up with interview questions that we will be asking our user personas
Week 6:
After all the consultation we did, week 6 was our first task
submission where we had to submit a proposal of our project.
to present an innovative concept that introduces unique
solutions in relation to the United Nations Sustainable
Development Goals, UNSDG / Client’s project for the intended
target audience.
We were to conduct user research on our target audience from
a human-centered perspective to understand their needs to
form insights into their actual problem. The user research
consists of interview, observation, or survey to further
understand the problem space from the user’s perspective.
Supported by empathy research with analysis reports on
product or service functioning and effectiveness, technical
advances and obstacles, aesthetics, and enjoyment of design.
The needs you have identified via your target audience
research must be met by the suggested solution. All of this
data must be shown on a Figjam board (or any other team
collaborative white board) and one or more slide
presentations.
Required contents for project proposal:
1. Executive Summary
An overview or synopsis that explains the initiative and
garners support. The "elevator pitch" is what it is. Explain
to the customer why you are taking on this project, what the
problem or difficulties are, how you plan to succeed, what
success will look like, and how the UNSDGs will be handled.
2. Background
An overview of comparable initiatives in the market or
globally. Set the scene and explain why it's time to start
working on this project. Demonstrate to the client how
previous projects did not live up to expectations.
3. Solving the Problem
Describe the issue you hope to resolve and the reasons you
believe it's critical to do so.
4. Design Thinking Phases
High-level user research and empathy studies were carried
out using supporting resources such surveys, interviews, and
observations. For the user personas, each student conducts
at least one interview with the intended user.
Every interview must include an audio recording (if
desired), a consent form, and an audio transcription.
5. Resources (if any)
Tell your client what you need to succeed, which may include
funds, supplies, personnel, and 4IR-related technology. 4IR
Technologies: (5G mobile networks, 3D printing, 4D or 5D
printing, cutting-edge materials etc.).
6. Budget & Timeline
Produce a schedule for all the deliverables, milestones that
once achieved, will let you know that the project is on
track.
During the interview part in our project, not all members
got to interview 1 people due to the difference in schedules
we all have. However, those who did not do the interview
were given the task to transcribe the interviews that has
been done.
Submitted Task 1 - Project Proposal:
Figure 1.10 Task 1 Proposal
Week 7
In week 7, we took our user profiles that we made and the
affinity diagrams based on the answers to our interview and
started to prepare our user profiles, Point of View
statements, How Might we statements based on the interviews
that we did with the students and the vendors and finalizing
our ideations as our product.
Our finalized ideations included:
1. A drink supplement that helps with hydration and provided
electrolytes to users
2. An inner wear with built cooling pods to combat the heat
3. An app that's compatible with the inner wear for
temperature tracking purposes
Week 8
In week 8, we continued working on our slides and finalizing
any loose ends to show on our 2nd clientele meeting as it
was Self-directed Learning Week. After, we collected the
data and came up with a few ideas for our ideation.
TASK 2: DESIGN MANAGEMENT PROTOCOLS
Week 9
In week 9, we voted on the three ideas we
were going to proceed with for the ideation stage. Out of
the five options, we decided to propose something
wearable, something consumable and an app based ideation.
After, we made a few sketches and put them into our
presentation slides as well.
Figure 2.1 Voting for proposed ideas
At the same time, we focused on preparing our presentation
slides as well doing mock-presentations to check on timing
and flow for the actual day.
Week 10
In Week 10, we presented our second-phase presentation
and received feedback from Dr.Wong and Dr.Praveena on
how we could better focus our ideas for the next phase;
prototyping.
We were advised to focus primarily on our wearable
ideation; the cooling shirt, and only proceed with the
application if there is a need for it. We also took
notes on the other groups ideas and how they presented
their slides.
This is the proposed slides:
Figure 2.2 Client Briefing Slides
Week 11
This week's consultation mainly talked about the changes
about our slides that we need to change. Dr. Wong
gave us feedback on the slides and how it supposed to be
fixed such as: adding student information, client
information, mention the design thinking process,
highlight the most important "How Might We"s and other
minor changes to the presentation slides. We came up
with a diagram detailing the functionality of the
T-shirt
Figure 2.4 Detailed notes on the Feedback
Before making the physical prototype, we bumped
into some trouble picking the materials, as we
weren't able to find the exact materials we needed.
So after discussing with each other, we settled on
bamboo mesh fabric as our material. Bamboo mesh is
very similar to polyester mesh fabric. The main
difference is that bamboo mesh is more lightweight
and more cooling which are more beneficial for our
project, but the downside is it is less durable
comparatively.
Figure 2.5 Detailed notes on the Feedback
Week 12
During class, we showed Dr. Wong our prototyping
progress. The actual shirt prototype was still in
the process of creation. Additionally, we
showed her our progress for our application. She
gave us feedback and told us to make some minor
tweaks.
Figure 2.6 Detailed notes on the
Feedback
After class, we discussed further regarding our
final prototype and what changes we were going to
make. Afterwards, we divided the work us between
the six of us. Edlin was in-charge of the actual
physical shirt prototype, Khansa and Brendan on
the the app while Feilycia and me worked on the
mascot and shirt design.
I began working on the sketch designs for the
mascots. I began by placing references to make a
mood board for the logo. We have decided to go
with an animal mascots as agreed previously which
will be also prevalent in the app.
Figure 2.7 Mood Board
references I tried to come up with animal suggestions
associated with coolness. I eventually chose a polar
bear for the logo.
Then I began by sketching the designs.
Figure 2.9 Rough Sketch
I began digitizing the design and used one of the
colors from the color palette. I wanted to use blue
because the color blue is associated with
cooling.
Figure 2.10 Digitizing Logo
Then based on the logo, Feilycia worked on the
T-shirt mockup designs.
Figure 2.11 T-shirt designs
Then Edlin began working on the T-shirt
prototype.
Figure 2.12 T-shirt prototype
Week 13:
Brendan and Khansa continued working on improving
the application interface while I worked on the
advertising poster for our COOLTEEZ. We also
started looking for testers for the prototype
test.
Figure 2.15 App Prototype
TASK 3: FINAL PRESENTATION
Week 14
In this week, we focused on finding our testers to test
our products. We managed to find four testers; 1 vendor
and 3 students. Brendan, Edlin and Khansa did the user
testing so Subhana, Feilycia and me transcribed the user
testing audio. At the same time, we were working on
improving and finalizing our slides.
Week 15
The day before our final client presentation, we had a
group meeting where we rehearsed our entire presentation
flow.
On the actual day, our presentation went smoothly and we
received good feedback from the client. We were advised to
go for more of a B2B model rather than a B2C model. We
were told that this was a feasible idea and we could work
with business like CIMB for projects like PPR (Projek
Perumahan Rakyat). We received compliments on our
presentation style and flow as well.
Figure 3.5 Final Presentation
REFLECTIONS
This module allowed me to have a demo experience of working with
clients in the design field. We were talked through a structured format
which is relevant when it comes to coming up with feasible and
innovative ideas and pitching it to our clients. It allowed us
opportunity to use our design knowledge to make actual real world
impact. Our client as well as our module lecturer gave us valuable
feedback throughout the semester allowing us to properly refine our
work.
Another learning aspect of this module is learning to work together as
a group. Through our experience in the project we learned to
collaborate, initiate and provide feedback to each other in order to
push towards the most productive prototypes. Along with this I learned
valuable knowledge of integrating design with technology a field, I am
not very well versed in. Overall Minor Project had a impactful effect on
me as a future designer.











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