Design Principles | Task 1 : Exploration

03.02.25 - 17.02.25 / week 1 - week 3
Subhana Salim / 0375936 
Design Principles/ Bachelor's of Design (Honours) in Creative Media / Taylor's University 
Task 1 : Exploration



TABLE OF CONTENTS

1. Instructions
2. Lectures
3. Task 1
4. Feedback



INSTRUCTIONS

Task 1 : Exploration
This tasks requires to describe the principles of design and provide suitable examples to demonstrate your understanding of each. We are also required to select an art/design of our choice and provide a write up of 150-200 words detailing why we chose it and the design principles observed. 


LECTURES

Lecture 0 :- Introduction 

1. Visual Communication :- Refers to the utilizing of design to convey purposeful messages to a target audience. There are two aspects to visual communication :- a) Elements of Design b) Principles of Design


2. Elements of Design :- Refers to the individual building blocks of design. Includes the following :-

    a. Point - Point or dot is simplest element of design. It is also used to repeatedly to imply a line.

    b. Line - Lines are used to indicate direction, define boundaries, imply volume or mass, or suggest motion or emotion. Lines are also grouped together to depict light/shadow, form patterns and textures.

    c. Shape - Shape is the expanse withing the outline of 2d are or 3d object. It can be of two types a) geometric : which is precise and regular such as circles, squares, triangles, etc. b) organic : irregular, curved, and more relaxed than geometric shapes. 

    d. Form - 2d is referred to as area, and 3d is referred to as form. The enclosed space within form is referred to as volume.

    e. Texture - Texture refers to the tactile qualities of surfaces or to its visual representation. Textures can be actual (experienced by touch) or simulated & implied (created to look like the real texture).

    f. Space - Refers to the empty area or around us. In 2d area space is defined through its edges. In 3d space we experience it in relation to our positions to other people, objects surfaces and voids at various distances from ourselves. In graphic design, space refers to the area a shape or form occupies. Shape can be positive (filled space) or negative (empty space).

    g. Color - Color is the light wavelengths that the human eye receives and processes from a reflected source. Hue refers for the colors of the spectrum e.g.:- yellow and green. Value refers to the lightness or darkness of a hue. White pigment added to a hue produces a tint. Black pigment added to a hue creates a shade. Grey pigment added to a hue creates a tone. Intensity/Saturation/Chroma refers to the purity of a hue. Pure hue is the most intense form of a given color. 


3. Principles of Design :- Refers to the organizational fundamentals that resulted from or guides the arrangement of the elements. Includes contrast, balance, emphasis, rule of thirds, repetition/pattern/rhythm, movement, hierarchy, alignment, harmony, unity, proportion.



Lecture 1 :- Contrast and Gestalt Theory

1. Contrast  :- Refers to the juxtaposition of strongly dissimilar elements


2. Gestalt Theory :- It claims that the human brain is wired to see pattern, logic, structure.  The 'Gestalt'  refers to 'shape' or 'form' in German.


3. Gestalt Principles :- Refers to the laws or rules that describes how the human eye perceives visual elements. There are 6 principles which are as follows:-

    a) Principle of Similarity - According to this principle, the brain tends to craft a link between elements of similar nature in a design.

    b) Principle of Continuation - According to this principle,, the human eye prefers to see a continuous flow of visual elements rather than separated objects.

    c) Principle of Closure - According to this principle, the human eye prefers to see complete shapes. When the visual elements are not complete, we tend to fill in the missing information.

    d) Principle of Proximity - According to this principle, the human eye perceives elements place close together to be part of a group or connected.

    e) Principle of Figure/Ground - According to this principle, objects are either perceived as being in the foreground (known as the figure) or the background (known as the ground).

    f) Law of Symmetry and Order - This law states that elements that are symmetrical to each other ten to be perceived as a unified group. 



Lecture 2 :- Balance and Emphasis

1. Balance :- Refers to the distribution of visual weight in a work of design. Balance can be symmetrical or asymmetrical.

    a) Symmetrical Balance - Refers to the equal arrangement of elements on either side of the central axis (horizontal or vertical). Radial balance refers to the equal arrangements of visual elements around a central point. Approximate symmetry is when the elements are equivalent but not identical forms arranged around the fulcrum line. 

  a) Asymmetrical Balance - Refers to unequal visual weight on each side of the composition. Usually one side may contain a dominant elements which is balanced by couple lesser focal points on the other side.


2. Emphasis :- It is used to create a dominance and focus in a design work. Elements such as color, shapes, value are used to achieve dominance.


3. Golden Ratio :- (Also known as 'Phi')It is a mathematical concept that comes from the Fibonacci sequence. It is a naturally occurring sequence of numbers that can be found everywhere in nature. Golden ratio is the representative of perfect beauty. It is used by designers to establish harmony, balance and structure in one's work.


4. Rule of Thirds :- It is a compositional guide to create dynamism in design work. The image is evenly divided into thirds, horizontally and vertically, and the subject of the image is placed at the intersection of those dividing lines or on the dividing lines themselves.



Lecture 3 :- Repetition and Movement

1. Repetition :- Repetition of elements in a design creates rhythm and pattern within the work. Variety is the opposite of repetition. It is the change or slight difference in elements and objects in composition in order to avoid monotony. 

 
2. Movement :-  Refers to the way leads the eye through a composition of a design. It also refers to the indication movement of objects in a visual image. Movement can be indicated through shapes, forms, lines or curves.


3. Hierarchy :- Refers to the structure of the visual elements in a design or composition. Visual hierarchy directs viewers to the most important information first.

 
4. Alignment :- Refers to placements of the in a way the edges line up along common rows or columns, or their bodies along a common center. It can help with the sense of unity, cohesion, perceived stability of the design or composition. 



Lecture 4 :- Harmony and Unity

1. Harmony :- Harmony is the sense that all of the elements of your design relate or complement each other. Harmony and Unity are similar concepts but not the same.


2. Unity :- Unity occurs when the elements fits with the overall concept of the design. Harmony and Unity are similar concepts but not the same.


3. Scale :- It refers to the size and dimension of figures and forms relative to a specific unit of measure. Scale can be determined either by actual measurements or by visual estimates based on comparison. 


4. Proportion :- (also known as ratio) It refers to relationship between two or more elements in a composition and how they compare to one another with respect to size, color, quantity, degree, setting, etc. 



Lecture 5:- Symbol, Word & Image

1. Symbol :- Refers to signs, shapes or object that is used to represent something. There are 3 types of graphic symbols :-

    a) Pictorial symbols - refers to image related and simplified pictures. They have the closest accuracy to the actual object. Used in diagrams or other educational materials

    b) Abstract symbol - abstract symbols may look like the object they represent but contains much less details compared to pictorial symbols. Used to create logos for brands or companies.

    c) Arbitrary symbol - It doesn't have any resemblance to the objects or ideas they represent. They are invented with the meaning constructed. Therefore we have to learn arbitrary symbols.


2. Word & Image :- Imagery is a vital part of design. It is essential that a designer uses images that is relevant or related to the message of the design. Typography is equally essential. The suitable typeface and strategic positioning of the type will result in visual hierarchy and balance in a work of a design.



Lecture 6 :- Visual Analysis

1. Visual Analysis :- It is a method of understanding design that focuses on the visual elements and principles. It gives importance to both the choices that a designer makes in creating the design as well as better understand how the formal properties of a design communicate ideas, content or meaning. There are 3 phases to Visual Analysis -

    a) Phase 1 : Observation - It means closely looking at and identifying the visual elements of a design, trying to describe them accurately and carefully in your own words. This is done without any prior research and focused solely on the person's common sense knowledge.

    b) Phase 2 : Analysis - Here you think about your observations and make statements about the work. In this phase, we look into how the specific visual elements of the design follows the design principles and its effect on the viewers.

    c) Phase 3 : Interpretation - This the final phase of visual analysis.  Here we use support our observations, descriptions and analysis of the work with facts and evidence. We also look into the historical and cultural context in which the design was created. The main purpose of this phase is to understand the meaning of the design and the purpose for its creation. 



TASK 1

Part 1
In the first part of the assignment we are required to describe the following design principles a provide suitable examples to each.

1. Gestalt Theory :- 
Gestalt theory states that specific rules the human brain perceives elements. The human tend to simplify complex figures into simple shapes. It also has a tendency to perceive shapes as single united form than as separate parts. The word 'Gestalt' means  to 'shape' or 'form' in German. Gestalt theory consists of 6 principles :- Similarity, Continuation, Closure, Proximity, Figure/Ground, Symmetry & Order. 

EXAMPLE :
Credit source : 'David and Saul' by Julius Kronberg (1885)
The image above is a good example of the application of the Gestalt principles. Here we can clearly distinguish the two main figures 'David' and 'Saul' from the background of the piece, which is also referred to as 'Principle of Figure/Ground'. In accordance with the Principle of continuity, our eyes our led continuously between the two figures along the direction of the harp. 

2. Contrast :-
Contrast is the incorporation of strongly dissimilar or opposite elements in a composition. Contrast is often used to add visual interest or emphasize a point. We can incorporate contrast by using complementary colors, using straight lines with curves, pushing shadows and highlights of a piece, etc.

EXAMPLE :
Credit source : Cover art for 'Fuelled' Short Film by KilledtheCatproductions (@killedthecatproductions) (2021)
The Cover Art above utilize contrast to portray the mood of the piece. The dark blue background, allows the bright red color as well as the color of the cat's eyes to stand out in the piece. Here the dark blue color acts as shadow and the bright red color acts as light source. The bright red color also carves out the silhouette of the cat. The text 'Fuelled'  also stands out as it is a bright white color. 

3. Emphasis :-
Emphasis refers to the process to displaying an element to be the main focus of the design or composition. We use various elements of design such as color, shape, value to achieve emphasis. Good design often has a focal point that is immediately identified by the viewer. 

EXAMPLE :
Credit source : Cover art for 'Catechism' webcomic by Emily Xu (@emilyamiao) (2023)
The artist here uses the design principle 'emphasis' to make the character stand out in the scene. Firstly the artist uses complementary colors - blue and orange, The main character having shades of red and oranges while the background characters made up of blues and greens. All the other people in the scene have their heads turned away expect the one character, whose face is facing us. The focus point has more colors and detailed shading applied to him, unlike the color variety and shading on everyone else.

4. Balance :-
Balance refers to the distribution of weight of the visual elements in a composition or design. Balance can be symmetrical or asymmetrical. Symmetrical balance refers to the equal weight on equal sides of a centrally place fulcrum. Asymmetrical balance is when there is unequal visual weight. In this type usually there is dominant element on one side and this is balanced by couple less focal element on the other side. Asymmetrical balance helps with making the composition complex and diverse. 

EXAMPLE :
Credit source : Art by Claire Seckler (@claire_vik_seckler) (2023)
This artwork uses Asymmetrical Balance to place the emphasis on the Seated person on the right. The main character is incorporated of bright colors as well as take up majority of the space on the left side of the image. This is countered by the empty space on the right side of the image. The perspective lines of the tiled floor leads our eyes towards the focal point as well. Even the incorporation of colors contribute to the asymmetrical balance of the piece where the right side, consists of desaturated dark blues and the left side has more color variety with the incorporations of yellows, oranges, reds and blues. 

5. Repetition :-
Repetition of elements in a design creates rhythm and pattern within the work. It helps in tying the designing elements together as well as create visual excitement. It is also important to include variety along with repetition to prevent monotony in your design work. 

EXAMPLE :
Credit source : '9 to 5' by Karen Vidals (@unlicensedkarebear) (2022)
The artwork here, uses repetition to symbolize the rigidity and monotony of the average 9 to 5 office job . We see the repetition of the same identical pig  figure, dressed in a white shirt and tie sitting in square like cubicles throughout the piece. This gives a pattern like effect which further leads to the impression of monotony, rigidity and uniformity. There are also several cubicles which are cut off from the borders of the piece, which indicates that this pattern extends beyond the borders. This uniformity is contrasted by one different figure being the shocked frog with the unbuttoned shirt, who seemingly is tired of this boring, exhausting life. 

6. Movement :-
Movement refers to the way the design leads the eye through the composition. Movement also occurs when the objects in a visual image seems to be moving. To indicate movement designers may use shapes, lines, forms, curves, etc.

EXAMPLE :
Credit source : Fanart for Spider-Man : Into the Spider-Verse by Gabriel Picolo (_picolo) (2018)
This particular artwork utilizes motions lines and flow to convey movement in the piece. The pose of the main character (being Miles Morales) displays a dynamic pose, combined with him being positioned in the air, to show that his is currently in motion. The tilted camera angle, perspective and the motion lines of the spider web all help in indicating the motion of the piece. We can also see the secondary motion of Spider Man in the background. There is also movement with respect to the flow of the piece, where our eyes are guided from Miles Morales to the car to Peter Parker to the buildings in the background.

7. Harmony & Unity :-
Harmony involves incorporating elements that share common traits. Harmony means that all the elements of a design to fit together. Unity is a similar term. Unity occurs when the elements of a piece is balance and give a sense of oneness. All the elements complement the overall theme or message of the design.

EXAMPLE :
Credit source : Art by Christina Zhang (@cronchy_baguette) (2024)
This illustration incorporates color harmony with the help of a limited color palette of warm and saturated hues with a desaturated blue shade. There is usage of the same shades of color throughout the piece which helps in unifying the piece together. The is unity in the flow of the piece, as our eyes lead from the 2 characters to the car to the grass and finally towards the sky. The theme emphasize the feeling of togetherness and connection, which also reinforces the principle of unity.

8. Symbol :-
Symbols are signs, shapes or objects used to represent something or convey information. There are 3 types of figurative symbols. Pictorial symbols are image related or simplified picture. Abstract symbols are similar to the objects however more simplified than pictorial symbols. Arbitrary symbols have no resemblance to the things they represent. The symbols and its meanings are invented by people. We have to learn the meaning behind arbitrary symbols.

EXAMPLE :
Credit source : Logo of 'Dream Works Animation LLC'
The image above is the official logo of Dream Works Animation Studio. Its logo uses the imagery of the child fishing on the moon, to emphasize the themes of dreams, fantasy and wonder which aligns with Dream Work's identity as an animation studio. Logo uses a simplified silhouette, which makes it easily recognizable. The logo uses a deep blue color, which is often associated with the color of the night sky, which further emphasize the idea of dreams and imagination. 

9. Word & Image :-
Imagery is relevant in creating attractive and meaningful design. It is essential that the designers use images relevant to the concept or brand. Incorporating images that considers historical and cultural context of the concept helps in creating depth. Typography is another characteristic worth taking into consideration. Suitable typeface and strategic positioning of the type will result in visual hierarchy and balance in a design work.

EXAMPLE :
Credit source : Cover art for 'To Be Honest' webcomic by Alissa (@alissacolors) (2021)
This illustration is an excellent utilization of both text and image. The text 'To Be Honest' is expressed in a bright blue color and bold to help it stand out from the piece. The text blends seamlessly into the illustration as it interacts with the central character who is seen to be painting the words. The streak of blue paint is painted over parts of the other characters. This shows that the text is not just separate or static but an integral and active part of the scene. The position and actions of the side characters, illustrates the complicated relationship each of them have with the central character. 

Part 2 
In this section of the image we are required to chose a design and create a write up of 150-200 words on why we choose the design. We can also discuss the different design principles the artist utilized in making the design.


1. Design chosen
Credit Source : Art by Akiya Kageichi (2015)

Title : Untitled
Artist : Akiya Kageichi
Year : 2015
Medium : Digital Art
Size : 29.7 x 42 cm


2. Why I chose the design?
I stumbled this artwork for the first time while browsing Pinterest for inspiration. What stood out to me the most was the artist's ability to make a chaotic yet organized piece. I immediately researched this piece to find out that it created by a Japanese artist, Akiya Kageichi. 

Despite the chaotic nature of the piece, one silhouette of a person at the center of the piece stands out. There is also great care put into making the flow of the piece smooth. Our eyes lead from the centered characters to the other elements of the piece. Despite being several elements, none of them feel out of place and arranged beautifully into the composition. The artist also uses a cohesive color scheme using mainly shades of white, yellows, blues, and black. The elements in the piece have immense amounts of details, despite this, the shading is done to a minimum with using only basic gradients. 

Another aspect about this piece that drew me in is trying to interpret the message of the piece. The centered character is tied up and is seen to make effort towards escape. We can see that there is a person behind him trying to catch him. There is also another man in the background pouring down a mysterious liquid. Astrological elements (such as the sun, stars, moon), moving hands, weighing scale, black cat, four leaf clovers, indicate that there is some fantastical elements involved. The two men in the background seemingly is part of maintaining the order of power, while the centered characters is held victim to the system and makes a conscious effort to escape. 

Akiya Kageichi style involves creating intricate artwork that follow the principle of 'organized chaos', with good care put into the flow and uses a limited color palette and shading. 
(299 words)

3. Design Principles Observed
    a) Balance - 
This composition incorporates asymmetrical balance, where most of the visual weight is shifted towards the centered character as he take up most space making him the focal point. This is balanced out with smaller elements scattered around the piece. All the different elements are well connected and intertwined. 

    b) Harmony and Unity - 
    Despite the illustration looking packed and filled with details, the consistent color palette(the use of blues, purples, blacks, yellows, whites), interwoven elements, good flow makes this piece more harmonious. Usage of repeated elements such as hands, astrological signs (such as stars, sun, moon), ornamental designs, flowers, etc ties the piece together.

    c) Symbol -
    The artwork has several repeated elements such as the hands, flowers, astrological signs, black cat, four leaf clover, which could be interpreted to have a symbolic nature. The following elements may represent magical forces of fate or symbols of power and control.

    d) Movement -
    This artwork has really good flow to its piece. The eye of viewer is lead through the piece in a snake like pattern. The focal element is the centered character and the viewers are directed around the other elements of the piece such as the 2 background characters and the other non human elements such as the cat, hands, vase, etc. The drapery of centered character play, and his tied up hands contribute to making smooth movement along the artwork. The interwoven elements, curved lines, swirls, cohesive color palette also play a role.

    e) Emphasis -
    Here the central figure with black hair, with his hands tied take up most of the space in the piece. This gradually directs our eyes on him. He seems to also hold an incredible amount of detail as well, especially on his clothing. His posture and expression also ties into the main theme of the piece, which is the effort to break free from external oppressive powers.

    f) Gestalt Theory -
    This illustration follows several principles of Gestalt Theory. According to principle of similarity, there are repeated elements and similar patterns which creates visual unity. Some elements in the piece may seem fragmented or incomplete, despite this our brain completes these vacant spots with the help of principle of closure. We can justify with the principle of continuity that our eyes move smoothly and continuously around the elements of the piece. Using the principle of proximity, we perceive that elements close together to be of one group (for example we see the 2 background characters and the centered character as interacting with each other)



FEEDBACK 
Week 1 -
In week one, I was only done with the lecture notes and the part 1 of the assignment. Mr Fauzi, approved my work and requested that I continue with choosing an artwork for my visual analysis.

Week 2 -
In week two. Mr. Fauzi approved my chosen artwork and visual analysis. Since the artwork I chose didn't have a title, he requested that I leave the name of the art as 'Untitled'.



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